Raj Agrawal

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Smartphones Have Feelings

July 4, 2015 by Raj Agrawal Leave a Comment

Decades ago, cellular phones were like obedient canines. They were faithful. They would run out of juice when you don’t feed them and would light up when they see you. When I had a simple Nokia phone, I was happy. It did not misbehave with me, and was generally predictable. Its state depended on how I treated it. I could soak it in water, and it would dry up and start working in a few hours. My uncle dropped his 3310, and it was as if something gradually grazed it; not even one bit of hurt.

A smartphone on the other hand, is like your first newborn child. It may not always be responsive and requires more juice than you can provide. But it learns like a child. These days a phone can surprise you in ways you would not imagine. If I check the score of some game played between two random teams in my phone browser, it shows me results of other games, in hope that I would appreciate it. It can automatically arrange stuff for you, and keep your memory intact. It lets you do much more than a normal phone allows you to, and has become more than just a fancy commodity you just cannot do without.

Smartphones have feelings
A smartphone that feels.

A friend of mine argues that smartness requires one to think by themselves. As such, phones being called smart is a joke. Phones only do what you tell them to. Even when they tend to do things you are not expecting, all of it has been programmed, and they are doing nothing on their own accord. Autofocus, predictive search, predictive results, behavioural understanding, and suggestions based on behavioural understanding are all part of what the phone has been designed to do. Where is the so called smartness then?

By definition, smartness is having or showing intelligence, which is the ability to acquire, understand and use knowledge. Human beings are able to process data into information, store it, and use it at a later time. It can be as simple as your wife remembering what you said 5 years ago on a boring day, at an inconsequential time, and then bringing it back in a conversation to awe and frustrate you, or it can be as complex as learning chemistry for the first time. Computers however, have to be fed data and have to be told how to use it. The only work they can do by themselves is to store the given data and retrieve it back.

Can you teach a computer how to think? This question has always boggled me. As a human being who knows that the computer is a machine, it sounds ridiculous. But as a computer programmer, it’s a world brimming with possibility. There are mainly two aspects to this, teaching a computer how to save the data in a meaningful manner based on the type of data supplied, and having it retrieve the data based on the type of query supplied. The secret ingredient in all of this is having the computer memorize this lesson of saving and retrieving data in a specific manner, and having it apply the same the next time you want the said data. So in a way, you’re incepting a behaviour in a computer’s memory. Without getting into too much detail, let’s just say that Artificial Intelligence has all of this covered. And although full fledged AI has its own separate branch, the basics of AI are used in almost all software applications these days.

The funny thing is this is exactly how we teach our children. We teach them behaviors; we just don’t have to code them in their minds. There is that extra effort involved with computers. But the bigger claim still holds; you can emulate smartness in a computer, and you can give it the ability to understand and record certain behaviours and then use them appropriately based on choices, which themselves can be programmed into its memory.

Recently, I had booked a flight from Bombay to Bangalore from a popular online booking service. They sent me an email to my gmail account. The minute I opened the mail, my phone processed it without me even having to tell it about the flight. On the day of the flight, I got an automatic reminder 3 hours prior about the pending flight. As I was reaching the airport, I got a reminder about which flight terminal the flight was leaving from, how the weather was, and if the flight was on time. In this entire process, never even once did I had to intimate anything to my phone, and it still had the courtesy of reminding me.

So suppose your context is a conversation about catching up with someone the next day at 9; if you long tap the home key, Google now will analyse the context and “smartly” ask you if you need a reminder next day at 8. Incidentally, that is also what your brain would do; register a mental reminder automatically. There are many such examples where this new feature might prove extremely handy. Technology is progressing at a rapid pace, and phones are becoming “smarter”.

Can Smartphones really have feelings? That’s akin to the ‘Android and the future of the human race’ debate. And it’s questionable to how useful will it be, if smartphones have feelings. If your smartphone could replace your friend in the future, is it a good or bad thing? In my opinion, the day man stops socialising in favour of gadgets, that will signal the end of humanity. That is one of the reasons why AI looms as a possible threat for our future. But, at the same time, I would like to end this article with the following transcript –

  • *Dial a call to Raj*
  • *Phone answers*
  • Phone – I’m sorry, but Raj is either away or busy right now. Is it okay if I give him a missed call alert and tell him to contact you later?
  • Caller – No, I need to speak with him now.
  • Phone – Oh, is it urgent?
  • Caller – Yes.
  • phone – Okay. I’ll keep ringing in order for him to notice that it might be important. At the same time i’ll message one of his colleagues and inform him to remind you.
  • Caller – Okay.
  • Phone – Is it a medical emergency?
  • Caller – No it’s something personal.
  • Phone – I’m only a phone after all. You can either leave a voice message or a text message about it. That ways he’ll see it faster.
  • Caller – No thanks. I want to speak with him personally.
  • Phone – Okay sure. Bye.

Filed Under: Technology Tagged With: intelligence

It’s Not Even Funny How Badly Reported PC Game Sales Are

July 1, 2015 by Raj Agrawal 56 Comments

Lately we are seeing the resurgence of PC gaming. Microsoft has finally admitted that it ignored the PC platform for too long. Every game publisher is pushing out more and more games on the PC. The question is, why? Last month, a gaming website reported that PC games sell more than games on Xbox One. To be honest, it sounds a bit made up. And it sounds made up because we don’t have numbers. For consoles, there are numbers thrown around everywhere. For PC’s, everybody is hush on how much they actually sold.

Gabe Newell
Such sales, much steam. Wow.

Steam is supposed to be the holy grail of PC gaming. These days, the number of active users on Steam peaks at around 9 million. 9 MILLION! And they say Steam makes 1 billion dollars a year. So where are the numbers? Well, they don’t release any. But there are sources. SteamSpy monitors traffic on Steam, to tell us how well a particular game is selling. Their data (while it may be off) is never far from the truth. And just going through their top 100 list of games sold on Steam shows some shocking numbers. I made a list of the top games that sold very well on PC, and whose numbers were never ever reported.

  • Far Cry 3 – 2.6 million copies
  • Tomb Raider (2013) – 3.2 million copies
  • The Witcher 2 : Assassins of kings – 3.4 million copies
  • Dark Souls : Prepare to Die edition – 2 million copies
  • Dishonored : 2.2 million copies
  • GTA 4 – 3.7 million copies
  • GTA 5 – 2.6 million copies (in 2 months. This one will hit 5 million)
  • XCOM : Enemy Unknown – 2.8 million copies
  • Batman: Arkham Asylum (GOTY edition) – 2.2 million copies
  • Batman : Arkham City – 2.6 million copies
  • Bioshock: Infinite – 3.7 million copies
  • Bioshock – 2.9 million copies
  • Mirrors Edge – 2.5 million copies
  • Borderlands 2 : 5.1 million copies
  • Fallout New Vegas : 3.8 million copies
  • The Elder Scrolls: Skyrim – 9.3 million copies (Sold very well on PC)
  • Left for Dead 2 : 13 million copies (Yes, millions of copies just on Steam)

One interesting thing to note is that, Skyrim has sold almost 4 million physical copies in addition to almost 9.5 million copies just on Steam. If you go to VGChartz and see their numbers, you’ll get an impression that PC gaming is dead. It’s like an underworld Mafia -looking poor from the outside, but running a very healthy business without anyone ever knowing. This is one thing gamers and game developers deserve to know.

I can’t imagine what the poor numbers will look like to a startup that is contemplating making a PC game. Having an accurate idea about what’s what is the only thing that can give these ambitious developers the confidence they need.

Filed Under: Gameology Tagged With: steam

Mobile Post Apocalypse – Holy Wars

June 23, 2015 by Raj Agrawal Leave a Comment

I remember holding a Nokia 6600 and being in awe of how revolutionary and cutting edge it looked. It’s a bulky and completely outdated phone by todays standards, but back then it was an absolute beauty. A never before seen form factor, bulky but good-to-hold curves and a brilliant camera for its time really made the phone desirable by many.

I remember the Sony Walkman phone, which was in a league of its own. Sony owned the camera battles back then, but the Walkman phone offered more; unprecedented sound quality, and walkman-like music management. There were other players – you bought a Motorola just for the looks. There was nothing like a Razr back then, and there is nothing that looks like the Razr even now. Every major competitor before Apple brought something new to the table. There were no lists of consumer-friendly phone specs that you could compare. You simply had to choose one which fit your needs the best. DPI, megapixels, cores, rom; none of these things mattered much. And the phones were generally very stable.

There will not be another Nokia 3310, or at least a phone which will be as popular. Why? It’s because back then, spec sheets did not matter much.

Mobile post apocalypse - Analogy (Poussin, Nicolas: The Victory of Joshua over the Amalekites - An excerpt from the The Jewish Bible)
Mobile Post Apocalypse – Pictorial analogy (Poussin, Nicolas: The Victory of Joshua over the Amalekites – An excerpt from the The Jewish Bible)

Apple revolutionised mobiles. It’s true. Whether or not you’re an Android fan, this is something you simply have to accept. Touchscreens were never very popular. Using a stylus to operate smartphones today can get really cumbersome. O2 had a lot of clout among the business elitists, but the world was mainly either Nokia, Sony Erricson, Motorola, or Blackberry. Blackberry owned the majority of the business market, and the other three ruled everything else. All Apple had to do was make a good Touchscreen phone. And it did. And it brought something new to the table; something which was acceptable as the next big thing; something which did not seem ahead of its time. That’s really all you need to do; make something which feels like a logical follow up without really trying to change the world. Apple did just that, and suddenly they were innovators. Every new piece of technology they put into the iPhone became a standard. DPI became the next screen rating. Cameras suddenly felt obsolete in comparison. Music was already their bread and butter and coin. It’s like the world was just waiting for a good ‘smartphone’ – a term that brings about mixed feelings, but that”s for another time.

War is, on many levels, a mind game. Your strength lies not in the strength of your units, but in your ability to use them properly. You cannot always be innovative in a war. You simply have to do what’s necessary; fight fire with lava. And sometimes you just have to do what your opponent does, but for free. And that is what Google did. Android created a mobile ecosystem, which was comparable to iOS, was free, and was open source. Their aim was not to cater to the few elite believing in shelling out a bomb for quality. Their aim was to cater to everybody. They created a model where mobile manufacturers did not have to worry about software. All they had to do was create good hardware which could support Android, much like a PC. Apple was untouchable uptil then, having a daunting monotony on the mobile market. Android is the natural competition the world needed to strive in an Apple dominated world.

The result – Samsung is now one of the top phone manufacturers in the world. HTC have left that O2 image behind and made some excellent phones. This automatically enables a sense of doubt for Apple, which makes it strive to make it products better. And any competition is good competition.

As an end user, I can rest assured that the next phone I buy will be of higher quality than the last, and this trend will only continue. At a certain point, Android left its Apple-copier image, and started taking initiatives of its own. It did what google does best, integrate search into the ecosystem, which is Google’s main source of income. They initiated the Nexus series of phones – the purpose of which was to increase their search base, by selling premium quality phones at mid range prices. And this has worked very well for Google. Nexus 5 is now the standard by which Android phones are measured with. Sure there is the Nexus 6, but it feels like a failed experiment, with its obnoxious pricing. The Nexus 5 is Google at its best in the Android space, and the remastered 2015 edition coming out is a testament to that.

My main gripe with this holy war is this – there used to be a magical (sorta) feeling about holding a mobile phone. When I had held a Nokia Communicator, the sense of awe I got was completely different than holding a 6600. The joy of flapping and unflapping a Moto Razr was unlike anything out there. I could throw around a 3310 and know that it will still ring when I get a call. There was art; art with flaws, but art nonetheless.

Being a software engineer, I now realize that the best way to build a software fast, is to reuse. Almost every phone today is reusing the same curvy edges slim trim design. Almost every Android phone today has a home screen which looks exactly the same.

It still feels great to hold a LG G4, but there’s not much that can surprise me. Sure the phone can look after my every need; way more than any phone back then could possibly do, but it just feels part of my daily life, and not something that I should treasure. And I see this in almost every industry these days. Maybe that is what customers want; a fixed standard set of specs for their daily lives. But when every phones feels the same, you don’t have much of a choice. I used to get butterflies at the thought of buying and exploring a new phone. Now it just feels like i’m buying upgraded software.

Filed Under: Technology Tagged With: 3310, 6600, apple, google, iOS, LG, nexus, nokia, samsung, sony

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