Raj Agrawal

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A Handful Of Reverse Printing Technologies – ‘Un-print’ A Paper

March 25, 2012 by Raj Agrawal 1 Comment

UPCOMING TECHNOLOGY – This technology sprints it’s way into one of the most innovative ideas put forward in recent times. Everyday, countless number of papers are piled/ shredded for disposal, once the purpose of the paper prints have been served. These papers earn the possibility of re-printing on over and over again, only if there existed easy and accessible ways to un-print them. To achieve this possibility, guys at University of Cambridge have figured out a way to un-print content from print paper by vaporizing the toner ink, without any sort of damage to the paper. This ‘un-printing’ process renders the paper re-usable. On similar lines, Toshiba already has a commercialized Un-Printer.

With precise blasts of a green laser having length of four billionths of a second, the target paper can be easily made useable for re-printing content. This newly proposed technique is said to be 20 times more efficient than re-cycling. And that’s a lot of eco-friendliness on hand. But, this technology is still being perfected at the University of Cambridge, hence there is time until you can get your hands on the Un-Printer.

Toner-print removal from paper would allow paper to be re-used instead of being recycled, incinerated or disposed of in landfill. This could significantly reduce the environmental impact of paper production and use. Previous work on the subject has explored the applicability of ultraviolet, visible and infrared (IR) lasers under nanosecond pulses for toner removal – An excerpt from the journal of The Royal Society.

This is how reverse printing technology from the University of Cambridge works,

Illustration

You should also note that Toshiba already has brought out a similar product that uses a ‘special toner’ to print content on any regular paper and erase them conveniently. So with this, only content printed with a ‘special ink’ can be un-printed.

Filed Under: Technology

How Many Sequels Does A Game Really Need To Become Redundant?

March 23, 2012 by Raj Agrawal 1 Comment

Every game these days has a sequel. And every sequel either has a prequel leading up the sequel, or another sequel set hundreds of years in the future, which leaves room for prequels and sequels to the prequel. A sequel might be a major overhaul, or it may add an extra element or two to an already established formula. That’s just fine. If the game is good, people might want more of it, because we obviously cannot possibly have enough of something which is good and addictive, and gaming is a hobby which strives on addiction. But do we really need ten to twelve games supporting this habit?

We always need more of something when the experience is good

Multiplayer games fall under this category. If a game has a good multiplayer component, then each iteration will only add to the fun as it becomes more polished. Games like Battlefield are a testament to this. Each game in the battlefield series has brought new additions to the franchise, and has become immensely successful because of the same.

Call of duty, now that’s a different story. This series has always had great multiplayer, but recent releases seem to suggest that it is merely a money making machine for Activision than anything else. The story of each iteration is becoming shorter and the multiplayer is starting to seem like a rehashed version of an earlier iteration. And a formula, no matter how great it is, is limited by eventual monotony when it comes to gaming. Make the greatest game ever made, and by the fifth or sixth iteration, it’ll start to feel the same.

Originality is a dying breed

The number of new games released now is much less compared to when developers actually wanted to do something different. And it’s understandable; earlier, experimentation wasn’t as risky as it is now. Game development costs are constantly on the rise, and at the end of the day, gaming is just another business, so it’s okay to play it safe and make something which the general public will like. But this will take the industry to stagnation. Role playing games are now more about the action than actual role play. Real time strategy is heading towards extinction. Graphics rule the roots over gameplay or story when it comes to game development. And making sequels is more appealing than starting something from scratch.

In my opinion, it’s fine to make sequels, as long as you’re trying something different. Bioshock: Infinite is a prime example of this. It has the same basic formula, but the context has been changed completely. And it looks more intriguing to me than any other game this year. Also, making few quality sequels than a dozen average ones should be top priority, because nobody wants to have the same average pizza with a different topping everyday. And as with any business, risks need to be taken. It is the lack of risks because of which so many companies have shut down. Thinking outside the box is a major asset in game development, and it is up to the developers to make sure that they don’t lose this asset.

Filed Under: Gameology Tagged With: Call of duty

If Laptops Were Invented In Prehistoric Times

March 14, 2012 by Raj Agrawal Leave a Comment

Unsurprisingly, most of the notable events in our history would have been much easily dealt with. The power of tip-tapping explained!

Geek Joke
Via [Dell]

Filed Under: Consumer Technology Tagged With: Fun

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