Raj Agrawal

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Four Reasons Why Crysis Is Better Than Crysis 2

July 24, 2011 by Raj Agrawal 2 Comments

The former had set a new bar for spectacular graphics, the other featured a tight story. They attracted a significant number of lovers and haters. While Crysis introduced the nanosuit and the tools that came along with it, Crysis 2 defined its relevance with the world. Both are great games, but the prequel brought something new and fresh on the table. The direction taken by the sequel to expand the story instead of the gameplay left me completely disappointed.


crysis 1
Screen 1

In a many ways, Crysis (released in 2007) was a much needed game for the PC platform. It was much less of a software seller, and much more of a hardware seller. I know many people who upgraded their PC’s just to play this game. When the first gameplay videos and screens for the game were released, people were blown away. It displayed a level of quality that was far ahead of its time. Even 4 years later, it can still compete with the best looking games out there. And it was not just a looker, but a player at the same time. Crysis was packed with some exhilarating gameplay which kept changing with the way the user approached a situation. You could either go rambo on the koreans, or be a ghost of the jungle and clear them out one by one. You could even be a “humanitarian” and let most of them be. This added a lot of replayability to the game which demanded multiple playthroughs. This also resulted in vastly different experiences for many people, which led to the game getting polarized reviews, ranging from great to abysmal. But, the choice was always there. Those who tried different things were thoroughly rewarded with some exciting gameplay. This is what made the game unique and great in my opinion. The sales reflected this, and the game went on to sell more than 3 million copies.

Crysis 2 was released in march of 2011 to generally favorable reviews. The events in the game took place sometime after the events of the first game. This time, the focus was shifted from the jungle to New York city. The aliens were starting their invasion, and the state of the city reflected that. The humans were on the defensive side, with you being their only hope for survival. As a game, Crysis 2 was a great addition to the FPS genre. You could actually feel the city in ruins. Buildings being destroyed, bridges collapsing, rubble everywhere; all of this added to the sense of scale. Even the aliens were more ruthless this time around, with very aggressive AI which could kill you in an instant if you were not careful. It laid a vision of a city under siege, and executed it to great effect.

However, in comparison with the first game, it still felt lacking. There were some very subtle differences, and some very obvious ones, which made the first game so great. They did not deter from the experience; the game by its own is a true gem. But, as a sequel, it left me a bit disappointed.

Here is my analysis to why Crysis is better than Crysis 2:

Variety

crysis 2

Even the new shiny suit doesn’t help it to topple its ancestor

Crysis had a lot of variety in the environments and gameplay. The first half of the game had you playing in a jungle fighting the Korens. The second half had you fighting on the same island, but covered entirely in snow. Now you were fighting the aliens, which gave a game a very different feel. In between, you had these unique levels like the alien ship and the plane level, which added another level of variety to the game. Crysis 2, on the other hand, had the ‘city in ruins’ feel going throughout the game. None of the levels were that different from each other, and even the gameplay style remained mostly the same. Maybe this was intentional due to the heavy focus on the story, but it did not add to the sense of uniqueness like the first game did, and certainly wasn’t as memorable.

Choices

crysis 3

Crysis tried to give gamers a chance to play the game in their own unique way. You had the map with the enemies laid in front of you; how you would go about exploring through the world was your own choice. There were many ways of fighting enemies, some pretty straight forward, while others very interesting. I once threw a barrel at a helicopter using super strength, and then shot the barrel which damaged the heli, leading to a wonderful crash. Another time, i went invisible using the cloak mode, entered a hut which had a buggy parked inside, and started shooting at the soldiers outside. Then i went invisible again, went outside, waited for the soldiers to go inside to look for me, and then shot the fuel tank of the buggy. The explosion that followed is one of my most satisfying moments in gaming. The fact that you could play around with all the tools at your disposal really sold me on the game the minute i started playing. Crysis 2 on the other hand was focused mainly on the tight story. The environments and enemies were great, but these choices were absent. It gave the feeling that i was just playing another one of those shooters which you could breeze through in a fortnight without caring for it. And this totally ruined the game for me.

Graphics

Crysis 4
That’s what you call a “right” affinity

To this day, Crysis is still considered one of the best looking games ever made. And its not just the technology behind the game that wowed the masses; the brilliant environment designs coupled with the beautiful jungle vistas made the game a sight to behold. Plus the varied environments and the subtle nuances in each of them only added to the sense of wonder. Crysis 2 was just more of the same. The difference between the engines was not reflected very well in the implementation, and for two games released almost four years apart, they looked mostly similar. The city environments fade in comparison to the jungle which only makes it worse. Also, the lack of variety of environments in the sequel marks the final blow to this argument. Although the DX 11 patch has helped curb some of the skepticism, still technology was never my only complaint, and i would still side with the predecessor when it comes to graphics.

Replayability and Multiplayer

Crysis 5
Screen 2

Crytek has always branded Crysis as a game which should be played multiple times. Depending of the style of fighting you choose, you’re almost guaranteed to have a unique experience. Going into a fight all guns blazing or in stealth mode weren’t the only choices you had. You could also use the environment and your suit powers to great effect. Running up to the koreans with super speed only to find them scared of being run over, shooting a tree only to watch it fall on an enemy’s head, shooting some logs on top of a cliff to see them run over a group of soldiers, confusing the aliens by not letting them track your position; these were some of the few things that gave a great level of replayability to the game. Sadly, most of these were absent in the sequel. Sure you could blow up a barrel in front of an enemy, but you can do that in almost any fps game these days; there is nothing unique about that. Plus, with the map sizes being smaller, it leaves very little room for multiple strategies.

The multiplayer in Crysis had a very battlefield-like feel to it. Although not fleshed out as well, it still provided for a decent experience. There were mainly two modes in multiplayer. One was the standard deathmatch mode, which was fun because of the ability to use your suit powers, and the other was power struggle. This was an objective based mode which was mapped across multiple areas. Basically, it was capture the flag with a twist. And the ability to use the nanosuit abilities gave it a unique touch. It wasn’t the best multiplayer out there, but it was enjoyable. The multiplayer is Crysis 2 spanned many modes. There is access to Death-match, Team death-match, extraction, assault and capture the flag. It was well varied and highly accessible for any gamer, but lost its unique selling point. It wasn’t bad at all, but it wasn’t anything that wasn’t done before. And with the dominance that COD has on the multiplayer market, its no wonder that its not as popular as Crytek expected.

Concluding words

Overall, Crysis 2 is a fantastic game. The effort and polish that has gone into it clearly warrants an AAA rating, one which it has got from many websites. But many of those who played and loved the first game will be slightly disappointed with the direction Crytek has taken with the sequel. In my opinion, Crysis is the best game Crytek have made, and unless they get things right, that might end up being the case for a long long time.

Filed Under: Gameology Tagged With: Crysis, crytek

Epson Launches Low Cost Per Page Inkjet Printers, For India

July 23, 2011 by Raj Agrawal Leave a Comment

The revolutionary printers from Epson are built with world’s first integrated ink tank system that guarantees a drastic improvement in cost efficiency per page prints which no printer could offer otherwise. Designed especially for India, the printers output 10 paise per page for mono prints, while 20 paise per page for colored ones. 

epson-l-series
Screen 1

Being an Indian resident and an avid printer user, I very well understand with how maintaining and managing printers can prove to be a costly affair. With the uncertainty of hardware, quality and high cost per prints, it becomes really expensive to deal with. I’m referring to the low – moderately priced printers that most home, office and stationary stores have been using. There are many other issues related with the conventional printers, but this is not what this post is about.

epson-choke-valve
Screen 2

The newly introduced L100 and L200 printer models, powered by the Epson Micro Piezo promise detailed and seamless gradations on photographs prints.

  • The Selling Point

The printer pack comes with a set of a single black 70ml ink bottle capable of printing 4000 black pages and three 70ml color ink cartridges that can print 6500 color pages. The Inks stay fresh up to 2 years if the ink re-fill bottles aren’t opened, otherwise they last for 8 months. This means, the usual complains of printer inks drying won’t happen in these printers, at least up-to 8 months of usage. Also, the common ink leakage factor has been taken care of with embedding choke valves onto the printer mechanism.

  • Features
Features

Epson L100 printer

Epson L200 all-in-one

Print Resolution

5760 X 1440 dpi (with Variable-Sized Droplet Technology)

Print Speed(draft mode)

Black text: 27 pages per minute / Colour text: 15 pages per minute

Copy Resolution

Not applicable

360 X 360 dpi (with VSDT)

Copy Speed

Black text:

11 sec per copy on draft mode

Colour text:

38 sec per copy on draft mode

Scan optical Resolution

600 dpi

Scanning Speed

Monochrome (300 dpi) – 4 msec/line

Colour (600 dpi) –15 msec/line

Operating System Compatibility

Windows® XP / XP Professional x 64 Edition/ Vista™/7

Apple Mac OS® 10.4.11 or later

Printer Interface

USB 2.0

Special features

Epson  FIT technology featuring Epson Original Ink Tanks

Price and availability

Rs. 8999/- ,

available immediately

IDR 10,999/-,

available immediately

  •  Warranty

Epson offers warranty for 1 year or for 15,000 page prints, whichever reaches the check point first.

Filed Under: Consumer Technology Tagged With: piezo

To Code Or Not To Code? – Coding Myth #1

July 23, 2011 by Raj Agrawal Leave a Comment

Coding Myths – Like any other rapidly evolving technology/ methodology, ‘programming’ has also been a victim of the wretched myths. It’s very easy for novice programmers to be convinced that manual coding is losing it’s importance and automated software generation will entirely take over in years to come. Some even naively predict that, somewhere in future, programmers will face a dead end in their career as software will be developed straight from the user’s specifications. In this article, I aim to bust this myth and educate the victims of the myth.

wtf code joke
Quality code vs Bad Code

The level of abstraction seen in many high level languages today is phenomenal, take C# (Sharp) for example. It will never eliminate the need for manual coding since all the requirements will have to be accurate, formal and detailed enough so that the machine can perceive and execute it properly. A code is the foundation of an application that represents every minute detail of the requirements; as a programmer, one just can’t ignore these details at any stage of development. Also, a program grows imperfect as the level of complexity increases. We cannot either ignore a universal rule that there is always room for improvement. So, no matter what generation of programming technology/ methodology a program is built with, at some point of time, the source code or a module will definitely need manual alteration/ updates.

Many ambitious aspirants wish to build artificially intelligent machines, aiming to output “What one wants” rather “What one says”. For this, the machines will really have to understand a user, precise enough that it can translate even the most ambiguous decision into perfectly executable programs and succeed.

One really has to remember that a code is the ultimate expression of systems requirements. A programmer may use any language or custom tools to build a program. The need for manual coding will never die, rather exist to seek perfection the built application.

Do share in your valuable opinions on this, using the comments section below.

Filed Under: Software Tagged With: myths, Programming

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