Raj Agrawal

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Is Bioware Losing It’s Edge?

June 25, 2011 by Raj Agrawal 36 Comments

Over the years, Bioware has been lauded as one of the best developers out there. But, lately they seem to have lost both their high standards and their loyal fan base.

dragon-age
Bioware’s Dragon Age

Considered to be one of the best RPGs from quite possibly the best RPG developer in the world: Bioware. It took a long time coming, but the wait was well worth it. Superb story telling, a gruesome and compelling world, good tactical combat and high production values made for a game which is considered by many to be an absolute masterpiece.

In my opinion, any game which can give Demons souls competition for RPG of the year has to be good. And it was; in spades actually. It was released in 2009 and became one of the best selling games ever for Bioware, selling well over 4 million copies. The same developer who, in addition to Dragon Age, has made some of the best games ever such as Mass Effect and Baldur’s Gate, is now looked upon with a lesser degree of respect. Not that they’ve lost a sizeable chunk of their fan base or anything like that. But, some critical decisions on their part have really let the gamers down, for good reasons. Lets take a look at some of the reasons for this.

dragon-age-2 screenshot
Bioware’s Dragon Age 2

‘Nuff said. If anyone has played this game, then they need no further explanation. It’s not a bad game, not by a long shot. The combat has been refined to make it more action oriented. The graphics have received an overhaul. The story is stellar with lots of twists and turns. And for a change, it’s actually morally ambiguous to an extent, which is surprising given Bioware’s record of making choices polarising. The removal of this light and dark side makes the game a much more enjoyable experience. Overall, I can definitely say that if this were a new game and not a sequel, it would definitely have been praised by everyone. Just because it’s a sequel, it disappoints me.

Bioware have analysed some aspects of the first game and made them better. But, every other part about the game has been bogged down from it’s predecessor. For starters, 90% of the game takes place in a single city. Even though there are a lot of places to explore with quite a few interesting characters, still when you spend hours at a time in the same uninspired environments, you will get bored.

The story takes place over a long period of time. But, the city remains exactly the same. All NPC’s are in the exact same location all the time and the auto-spawning enemies can also be found at the same place. Character conversation trees remain almost the same and it feels as if you were talking with them 5 minutes ago even though you might have triggered a new chapter in the game.

The combat suffers a similar downgrade. Even though it has been refined to make it more action oriented, it only ends up being more accessible and not more enjoyable. See, accessibility is important, but not at the cost of it losing it’s identity. The Combat in Dragon Age: Origins was challenging and really made the player think before entering into a fight. The isometric view added a layer of strategy to the game, which made the fights ever so satisfying. Even though an isometric view has been implemented in DA2, it’s more like an afterthought than a strategic tool. The fights are easy enough to not care about actually using all the tools at your disposal, which really takes away the fun for me.  It’s like they never heard the phrase, “why change it if it isn’t broke?”.

Another gripe I have with this game is that it has totally lost the sense of scale put forward by the first game. I mean, Origins was really about Dragons. It did not merely have dragons just to justify the name. The game actually built it’s story around them. And the eventual threat that they posed really made the game feel epic. Dragon Age 2 just feels like an interesting story in an artificial world. Come to think about it, this story might have worked with any other setting. It does not need the dragon age name related to it. I can very well understand them trying to do something different with the game. But, that does not mean that it should lose it’s connection with the rest of the game world. It would have made a good expansion to the original as a sequel, it’s totally out of place and context.

star-wars old republic
Star Wars: The Old Republic

Alright, let me make this clear. I’m a huge fan of MMO’s. Games like WOW and perfect world have really made my friends believe that i’m agoraphobic, something which I really regret. But, I can’t help it. And I really couldn’t be happier with a Star Wars MMO in the works. It has all the makings of a WOW killer and might actually make Blizzard take notice and try to do something different. But, even here I think Bioware has made a critical error of making it PC only. I mean, it’s a known fact that MMO’s are hugely popular on the PC and haven’t proven to have that big of a market on the consoles. If there is any MMO that ever has the chance of being successful on a console, it’s TOR and for good reason.

Bioware won a lot of fans with the release of the Old Republic 1 and 2. These are some of the best RPGs we are talking about, and they have a massive massive fanbase. So, when Bioware declared a PC only star wars game, it created an outrage among the console gamers. Plus, Bioware calming that the old republic is KOTOR 3, 4,5 and 6 did not make things better either. Hence, they have alienated a huge chunk of their fan base and have certainly lost a lot of fans in doing so. Having said this, let me tell you that am totally a PC gamer who also loves his Ps3(although not as much the PC). So I will be enjoying most of the games made by Bioware, but I do feel sorry for people who can’t.

bioware dumps playstation
Image via [Ripten]

It’s because of all these reasons, that I feel that Bioware is losing it’s edge in the genre. It’s not just about making good games, it’s about catering to your fan base and making games for them. When people started complaining about the lack of features in DA2, Bioware said that since the console version of origins sold more, hence they made a game which catered to them more. But, in doing so, they’re implying that console oriented games are stripped down versions of their PC counterparts, which is totally not the case. And this was proved by the reception for DA2 by console gamers, which was not exactly a good one. Console gamers can also enjoy hardcore games. Heck, look at Demons souls. It’s as hardcore as they come and look what status it has achieved in the gaming world.

The main difference between a PC and a console is the platform, not a change in the manner in which people perceive games. And Bioware doesn’t seem to realise that. But, does that mean we should lose faith in them? NO! Not at all. With the imminent release of mass effect 3(which is looking better than ever), am sure they will bounce back to the top spot. But, the important thing is the lesson to be learnt. And I hope they have learnt it, for their own sake.

So what do you people feel? Am I making sense? Feel free to comment and let everyone know.

Filed Under: Gameology

Nvidia’s GPU Technology Conference 2011

February 11, 2011 by Raj Agrawal 1 Comment

Conference to Feature High-Performance Computing Symposium Co-Hosted by Los Alamos National Lab and NVIDIA.

NVIDIA today announced that the third annual GPU Technology Conference (GTC) will return to San Jose’s McEnery Convention Center from Oct. 11-14, 2011. In addition, Los Alamos National Laboratory will co-locate its Accelerated High Performance Computing (HPC) Symposium at the conference. Last year’s GTC offered more than 280 hours of content intended primarily for computational scientists, engineers and developers who want to better understand how the GPU is transforming scientific, visual and technical computing. Attendance at the 2010 event grew more than 50 percent, and further growth is anticipated this year. With increased global awareness surrounding supercomputing, and its importance to the advancement of science, visualization and innovation, this year’s GTC promises to be an event not to be missed.

nvidia branding
Nvidia Logo

GTC has moved to the top of the annual agenda for the scientific and technical GPU computing community, said Bill Dally, NVIDIA’s chief scientist.

A leading U.S. national security research institution, Los Alamos National Laboratory has been hosting the Accelerated HPC Symposium as a stand-alone event with the goal of bringing together world leaders in supercomputing to share knowledge and help solve the world’s most crucial technology challenges. This event will now take place during GTC 2011, and will be co-hosted by Los Alamos National Lab and NVIDIA.

Ben Bergen, research scientist at Los Alamos National Laboratory, said, The growing success of GTC makes it a natural venue for co-hosting the Accelerated HPC Symposium.

This event draws senior scientists from national research labs across the globe, and their interests in hardware and software development make for a perfect match with GTC.

It’s rare to attend a conference where there is such a broad a range of research disciplines represented, said Klaus Schulten, Swanlund Professor of Physics at the University of Illinois at Urbana-Champaign.

It is testament to the dramatic effects the GPU is having on complex scientific problems that an event like this is possible.

Many of the sponsors and exhibitors from GTC 2011 have already secured their spot, including Microsoft, Supermicro, PNY, Adobe, Next IO, GE Intelligent Platforms, AMAX, Appro, The Portland Group, and Wolfram Research. Further information on GTC2011 is available at www.gputechconf.

Filed Under: Gameology Tagged With: nvidia

Play As Ryu Hayabusa On The New Super Mario Bros Crossover

July 23, 2010 by Raj Agrawal 3 Comments

The new  Super Mario Bros Crossover  has become more enjoyable with a new character addition from the Ninja Gaiden game.

The earlier version of Super Mario Bros. Crossover already had a power packed – never seen before character list to play as on the typical NES Super Mario environment. The new version now includes Ryu Hayabusa from the Ninja Gaiden game. This means, you can play as Ryu in the classic Super Mario World environment with all his original moves and powers intact.

Play the game right here! (Requires flash player installed). The game has been originally made by the geniuses at ExplodingRabbit.com. 

Filed Under: Gameology Tagged With: super mario crossover

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