Raj Agrawal

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Can “God of War – Ascension” Ascend To The Top?

June 20, 2012 by Raj Agrawal 1 Comment

God of War – Ascension is the latest offering by Sony’s Santa Monica studios. After God of War 3, everybody wondered what was next for our beloved Kratos. Well, as it turns out, it’s right back to where it all started. Every end has a beginning, and that is exactly where Kratos is going.

God of War 2 was my favorite of the series. The original God of War introduced us to Kratos and his quest for revenge. God of War 3 completes this story with a rather flawed ending. But it was God of War 2 which mixed action with puzzle solving extremely well, which made the game unique in comparison to the other two. Don’t get me wrong, both the original and the last game in the series had many good puzzle solving elements and were brilliant games in general, but God of War 2 added time shifting to the mix and some truly incredible moments(horse riding anyone?) which really stood out in my opinion. After I was done with God of War 2, the bar was set extremely high. And as such, I wonder if Ascension can raise it ever higher.

Well for starters, the graphics have received an overhaul, which is a testament to the hard work done by Santa Monica, given how great God of War 3 looked at the time of release. Even the action element has received a big overhaul. If the game-play trailer is any indication, the latest entry in the series will be more action packed and more gruesome than ever. And who doesn’t like the extra dose of gore in a video-game? I certainly do.

God-of-War-Ascension
God of War Ascension

As far as the story and puzzle solving goes, we’ll have to wait and watch. The story of God of War 3, albeit good, was too convoluted for its own good. It raised as many questions as it managed to answer. If Ascension can combine the steady pacing of God of War 2 with the boss battles of God of War 3 and add an epic story into the mix, then we might just have the dream game we’ve been waiting for. And it’s fair to trust Santa Monica to achieve this. They’ve already given us three great games and a character fitting of the title of “God of War” .

Filed Under: Gameology Tagged With: god of war, sony

How To Not Suck At Max Payne 3

June 18, 2012 by Raj Agrawal 3 Comments

Max Payne 3 is not an easy game. At least I did not find it so. Max Payne 2 had a similar difficulty curve, which gave me some problems. Bullet time is there, but it’s not overpowering. It’s made to feel like a helpful tool, and it’s just that; nothing beyond it. At no point in either of the games can you rely on it completely. As such it becomes necessary to be careful at every turn in order to ensure that the “you’re dead” screen does not pop up too often. Hence, I made this article outlining a few steps which should help any player new to the game cope up with the difficulty. So here are a list of things you should consider while playing the game to make it less frustrating.

Max_Payne_3
Screen 1
  • Accuracy is pivotal to the game. Bullet time or no bullet time, accuracy is a must in this game. It’s easy to wipe out a room only if you’re hitting headshots often. Otherwise, it can be painful and often fatal.
  • Bullet time is not a gimmick. It’s a limited resource which has to be used very carefully. It drains fast, and while active, it hinders the sensitivity for sometime which takes effort to get used to. So make it count. Aim for the head; always.
  • Treasure the meds which you get throughout the game. They only recover a sizable portion of your health. But it can mean all the difference between life and death. Also use them wisely. Use enough of the meds to keep your health above 50%. Bullets do tremendous damage in Max Payne 3, like they should; all the more reason to use them effectively.
  • Time your lunges effectively. Don’t go jumping in the middle of an open room surrounded by enemies. Doing so will result in an instant death. Lunging in Max Payne 3 automatically triggers Bullet time, which should be used properly to have any effect on the outcome of a firefight. Either use lunges to launch a surprise attack out of cover or use them to get into cover. Whenever you lunge, make sure you know all the directions from which enemy fire may hit you. Knowing exactly where the enemy is is critical for this purpose.
  • Health automatically regenerates in Max Payne 3. Use plenty of cover when you’re wounded. But be wary of the enemy AI. Enemies will often try to flank you and blow your cover. And they can use grenades too. So use cover effectively.
max payne 3 screen
Screen 2

While not a Dark Souls, Max Payne 3 sure isn’t the easiest game in the library. Hence, reckless gameplay will often get you killed. Following the above tips won’t exactly make you a pro at the game, but at least it won’t get you killed every time you try to put down a bunch of goons spreading chaos.

Filed Under: Gameology Tagged With: bullet time, dark souls, max payne

Authentication And Data Transmission Through Your Bones

June 17, 2012 by Raj Agrawal Leave a Comment

Not very long ago, we discussed about a commercial product that allows listening to music with your bones, not eardrums using bone conduction technology. Furthering the scope of bone conduction, now AT&T is working on, and has currently readied a prototype demonstrating a Bio-Acoustic Data Transfer Technology that enables the user to unlock doors and mobiles by transferring digital keys through their bones. The users can also transfer contact information like a tiny business card, merely by shaking hands.

How Bio-Acoustic Data Transfer Technology works (with security perspective)

The user has to touch the piezo-electric transducer (it’s basically a Guitar pick-up) connected to the phone, which pushes out a digital key as vibration. This keyed vibration is transmitted through the user’s body (bones) which identifies the user and unlocks the door. The key is unique for every user and must match with the owner’s key specifications. Since each individual has a unique skeletal structure and bone density, the transmitted key unique for each. If the user is an intruder, the authentication will fail and the door will stay locked.

Via [At&t]

Filed Under: Technology Tagged With: bone conduction, piezo

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